a female Dalish Rouge
Level 2 Rouge
- 1 Communication
- 1 Constitution
- 2 Cunning (Cultural Lore)
- 2 Dexterity (Light Blades)
- 0 Magic
- 3 Preception
- 1 Strengh
- 2 Willpower (Courage)
- Speed : 14
- Health : 34
- Defense : 12
- Armor rating : 3
- Weapon : Dagger
- Attack Roll : +4
- Damage : 1D6+2
Backstab : As per the level 1 rouge power
Favored Stunts : Pierce Armor and Skirmish
Rouge’s Armor : Eshara ignores the armor penalty of leather armor all together
Talents : Scouting (Novice)
Stunt Bouns : Eshara can perform the Pierce Armor stunt for 1 SP instead of the usual 2.
Weapon Groups : Bows , Brawling, Light Blades, Staves
A bright and clever young elf woman, Eshara also proves to be quite brave and determined when given the responsibility of aiding her people.
She manages to escape from the clutches of the rage abomination and his minions, absconding with the broken Link of Rage, and making her way back to Vintiver in spite of the danger and the injuries she suffers in the process. She’s willing to trust outsiders and to accompany them back into certain danger to bring help to her fellow Dalish and to put an end to the threat looming over them and the human village as well.
Eshara is training to become a lorekeeper herself and is a devout believer in the elven gods, as shown by her facial tattoos. She is proud of her heritage and her people, but does not let her pride blind her to reality.
If outsiders are willing to offer aid, then she is willing to accept and aid them in return.
Not knowing that Tal almost killed her, she just knows about Adelicas party first saving her and now helping her to save her people, she’s willing to travel and – if necessary – fight with them.